![]() ![]() Steam Labs - Along with iterating on existing experiments, such as 010 - Browse and 012 - Exploring Sales, we're exploring new ways for players to browse the catalog in the coming year.We're also putting together new ways for prospective users to get into Linux gaming and experience these improvements. Linux - We're continuing to invest in technology that improves game compatibility and performance through Steam Play.6846 24-hour peak 438524 all-time peak Compare with others. ![]() The Steam Points program - We're brainstorming more ways to reward users, including folks who aren't especially interested in Steam Community features. STEAM CHARTS An ongoing analysis of Steam's concurrent players.Steam Login - We still plan on refreshing the our Mobile app and making it easier for users to login and keep their accounts secure.We want to make it as easy as possible to buy, install, and play games. Valve also reports that it saw 2.6 million first time purchasers every single month during 2021, around the same rate that was seen during 2020 during the COVID. People spent 38 billion hours playing on Steam, a 21 per cent increase year-on-year. User Experience Improvements - We're looking at filing down the rough edges that most users encounter when interacting with our platform. Steam brought in 69 million daily active users, an increase on the 62.6 million it achieved in 2020.Steam China - Together with our partner Perfect World, the team has been hard at work, and we're really close to launching this program to bring Steam onshore into China in early 2021.Of course, part of the Steam Year in Review is looking forward to the next year, and Valve outlined a few goals, including officially launching in China, introducing new user experience improvements, and continuing to invest in Linux gaming… ![]()
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