![]() ![]() ![]() Some fights that seem like a fight to the death are somewhat meaningless as you see them re-emerge moments later with a few cuts and bruises. While you’d hope these decisions would make massive impacts on the story down the road, they don't really have an impact on the scale I was hoping for – at least not deeply enough for it to be noticeable. Occasionally, you can make your own choices by siding with the different factions and choose to act how you wish in dramatic scenarios. ![]() But there’s usually only one option that progresses you forward with the rest being meer filler content. Throughout the game, you can opt to approach conversations in different ways with multiple dialogue prompts. ![]() I think all of this is fine, but they never really commited to one or the other that makes the whole thing a bit disjointed. Rather than being the focus of the game, they're just an obstacle to make life difficult. Meanwhile, the Zombies are just chilling in the background. By helping them, they'll help you.Įvery now and then the game reminds you you're looking for your sister with the occassional name drop or weirdly placed flashbacks from Aiden's childhood. To get to your end goal, you need to help those in Villedor sort out their issues. You enter Villedor with your own agenda and reasons for being there and as you expect you're dragged (kicking and screaming) into a political conflict between its inhabitants. The game seems to get confused where to put its focus. But as you progress, the main story fails to capitalise on the platform it creates. You’ll find yourself eagerly pushing through to explore what twists and turns come next. The beginning of the game starts out very tense and eery with plenty of questions and possibilities. Overall, there’s a nice story bubbling under the surface of the game that, for me, never really gets out of second gear. Perhaps that's on me for expecting something much more extravagent? It is a Zombie-Apocolypse after all. I would argue it's an excuse to make the most use out of the Parkour mechanics embedded in the game - without the variable height differences, you'd look a bit stupid vaulting over trash cans swinging off street lights. Mind you, a lot of the structures aren't in place until you've done the hard work of securing the area for base camps to be set up. It also created the impression that their new Utopia was a huge fortified paradise, but in most cases it's just a bit of scaffolding and plywood. While this may feel like the case in certain scenarios, it couldn't be further from the truth as a lot of buildings are still inhabited on the ground level and traversing via the streets during the day is perfectly fine.night time is a little different however. The trailers and other snippits demonstrate how the citizens of Villedor have adapted to life by living on roofs and tall buildings - almost like wading through the streets is a fate worse than death. Now that I've had the chance to play the game, I can say that the trailers paint a very different picture to what the game actually is about and how it operates. It doesn't end there, a lot of familiar concepts are mirrored from other titles and genres such as Far Cry with the way the factions and settlements operate. I’m a big fan of RPG games and with Dying Light 2 clearly showing ambitions to be one of the biggest, it’s obviously borrowed inspiration from some of the best – I get real Skyrim and Fallout vibes from how the characters interact and behave. Your experience is influenced by the relationships you form and the people you cooperate with, impacting what's available to you and how the story unfolds. This RPG revolves around Combat and Parkour mechanics in a vast zombie-filled open world, where you'll need to survive the city during day and night, with extremely contrasting environments. But, you're still isolated to one city even if that city is huge. In the first game, the pandemic was isolated to the city of Harran, now it's gone global. While the game does follow on from the same universe and include the same ideas, the story and characters are completely different. You don't need to have played it to play the second. Thus starts the main story as you play the errand/messenger boy for the different factions and citizens living in the politically-tense city of Villedor hoping to find enough information to be reunited with your sister.įortunately, if like I, you didn't play the original, you're in luck. ![]()
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